Wednesday, June 06, 2007
MGS Portable Ops and Gram-Schmidt
Time now to tackle the next "boss" in the Portable Ops. Playing it in Japanese does not make it any easier. I have to make assumptions about the meaning of the mission briefs in addition to doing the missions, even after reading the rush guide. Grabbing and building up an unpaid army is always fun though, as is creating soldiers from Access Points Scans, brings new meaning to war driving. There should be a PSP Kismet.
I also tackled a complete ossim build with VC++ Express Whidbey and Microsoft's compiler runs significantly faster than the mingw-gcc. Had to deal with various vagaries though such as non-embedded manifests and small errors in the system headers. Congratulations to the ossim team for getting 1.6.8 out. With the build in place I experimented with implementing Gram-Schmidt algorithm for fusion. This tries to solve linear equations to model the relationship between panchromatic and spectral data and infer the right weighting to apply. Here are some preliminary results compared to Brovey - hey at least it works.
Posted by what_nick at 12:25 AM